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It has a familiar C-like syntax that is easy to learn and understand.
It has a huge developers community and a rich ecosystem of libraries and tools.
It supports multiple paradigms, such as object-oriented, functional, and meta-programming.
It allows you to write cross-platform games that can run on any device that supports a web browser.
To follow this tutorial, you will need:
A PC, Mac or Linux machine with Unity 2020 or later installed.
A basic knowledge of Unity's interface and C# programming.
Step 1: Setting up Jint
public class JSRunner : MonoBehaviour
// The Jint engine instance
private Engine engine;
// The path to the folder where your JS files are located
private string jsPath = Application.dataPath + \"/Scripts/JS\";
// Start is called before the first frame update
// Create a new Jint engine
engine = new Engine();
// Set some global variables for convenience
engine.SetValue(\"console\", new Console());
// Load and execute the main JS file
// Update is called once per frame
// Call the update function defined in JS
// A helper method to run a JS file
public void RunFile(string fileName)
// Get the full path of the file
string filePath = Path.Combine(jsPath, fileName);
// Read the file content as a string
string fileContent = File.ReadAllText(filePath);
// Execute the file content as JS code
// A helper method to run a JS function
public void RunFunction(string functionName, params object args)
// Get the function object from the engine
var function = engine.GetValue(functionName);
// Check if the function exists and is callable
if (function.IsUndefined() !function.IsCallable())
Debug.LogError(\"Function \" + functionName + \" is not defined or not callable\");
// Invoke the function with the given arguments
catch (Jint.Runtime.Java aa16f39245